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Fairyland – Smalland Server
Live status, online players, stats & live logs. Welcome to the miniature world!
0
online
Last check: 2026-07-13 18:49:10
Server Settings
Server name
Fairyland
World name
World
Password
No
Friendly fire
No
Peaceful mode
No
Keep inventory
No
No decay
Yes
Tamed immortal
No
Private server
No
Crossplay
Yes
Day length (s)
2,000 s
Season length (s)
20,000 s
Creature health %
300 %
Creature damage %
300 %
Creature respawn %
100 %
Resource respawn %
100 %
Spawn chance %
100 %
Craft time %
100 %
Fuel factor %
100 %
Storm frequency %
20 %
Satiety loss %
100 %
Fall damage %
20 %
Port
7777
Key Server Info
Server name
Fairyland
World
World
Port
7777
Password
No
Crossplay
Enabled
Private
No
Peaceful mode
No
Port open
Yes
Server status
Offline
Last activity check
Online now
0
Currently connected
Players total
256
Seen at least once
Avg players (1h)
0.0
Best guess
Online players
LiveNo players online right now.
Latest events
Refresh0 LOGIN
0 JOIN
0 DISCONNECT
| Time | Type | Message |
|---|---|---|
| 2026-07-13 16:51:05 | START | server port opened |
| 2026-07-13 16:50:49 | INFO | initial port state: CLOSED |
| 2026-07-08 14:37:55 | START | server port opened |
| 2026-07-08 14:37:39 | INFO | initial port state: CLOSED |
| 2026-07-04 16:05:30 | START | server port opened |
| 2026-07-04 16:05:14 | INFO | initial port state: CLOSED |
| 2026-06-27 22:46:45 | INFO | UChannel::CloseBunch ch=0 |
| 2026-06-27 22:46:45 | DISCONNECT | UNetConnection::Close ip=35.148.49.96 uid=RedpointEOS:00021f2db53240e4848d5f27f4b5448b pc=BP_Controller_C_2147476536 owner=BP_Controller_C_2147476536 conn=EOSIpNetConnection_2147476610 |
| 2026-06-27 22:46:45 | INFO | UChannel::CleanUp ch=0 ip=35.148.49.96 uid=RedpointEOS:00021f2db53240e4848d5f27f4b5448b |
| 2026-06-27 22:46:45 | LOGOUT | idle timeout |
| 2026-06-27 21:28:55 | JOIN | Join succeeded: frankinsensible |
| 2026-06-27 21:28:55 | CONNECT | Got name from session: frankinsensible |
Port Status & Uptime
Port open
Yes
Avg UDP (1h)
0
Uptime (24h)
0%
Live Server Log
Auto refresh 4000 ms
LogCore
GetUserProfileNameAsync: 76561198976341614
LogCore
GetUserProfileNameAsync: 76561198166939358
LogCore
GetUserProfileNameAsync: 6772559834522013966
LogCore
GetUserProfileNameAsync: 76561199572473504
LogCore
GetUserProfileNameAsync: 76561199192041424
LogCore
GetUserProfileNameAsync: 76561199119707948
LogCore
GetUserProfileNameAsync: 76561198214628737
LogCore
GetUserProfileNameAsync: 2535463834172696
LogCore
GetUserProfileNameAsync: 2535437946713904
LogCore
GetUserProfileNameAsync: 76561199557325730
LogCore
GetUserProfileNameAsync: 76561198416069338
LogCore
GetUserProfileNameAsync: 1283994688909578905
LogCore
GetUserProfileNameAsync: 2535421633380796
LogCore
GetUserProfileNameAsync: 76561198075574450
LogCore
GetUserProfileNameAsync: 76561198326750527
LogCore
GetUserProfileNameAsync: 76561198042538335
LogCore
GetUserProfileNameAsync: 76561197990634804
LogPersistency
Failed to find inventory in Equipment postload!
LogScript
UGameplayStatics::BeginSpawningActorFromClass: can not spawn an actor from a NULL class
LogGameMode
Match State Changed from EnteringMap to WaitingToStart
LogInit
Engine is initialized. Leaving FEngineLoop::Init()
LogTemp
ASLPersistencyManager::SaveWorld()
LogTemp
ASLPersistencyManager::SaveWorld() finished, result=1
LogTemp
ASLPersistencyManager::SaveWorld()
LogTemp
ASLPersistencyManager::SaveWorld() finished, result=1
LogTemp
ASLPersistencyManager::SaveWorld()
LogTemp
ASLPersistencyManager::SaveWorld() finished, result=1
LogTemp
ASLPersistencyManager::SaveWorld()
LogTemp
ASLPersistencyManager::SaveWorld() finished, result=1
LogTemp
ASLPersistencyManager::SaveWorld()
LogTemp
ASLPersistencyManager::SaveWorld() finished, result=1
LogTemp
ASLPersistencyManager::SaveWorld()
LogTemp
ASLPersistencyManager::SaveWorld() finished, result=1
LogTemp
ASLPersistencyManager::SaveWorld()
LogTemp
ASLPersistencyManager::SaveWorld() finished, result=1
LogTemp
SLGameInstance::OnApplicationWillTerminateHandler()
LogTemp
SLGameInstance::OnApplicationWillTerminateHandler()
LogTemp
USLGameInstance::SaveAndQuit bToDesktop=1
LogEOSSessionListening
Session 'GameSession' is being set as 'listening' in the ApplyConnectionSettingsToModificationHandle function as listening addresses are available.
LogTemp
ASLPersistencyManager::Save()
LogTemp
ASLPersistencyManager::SaveWorld()
LogTemp
ASLPersistencyManager::SaveWorld() finished, result=1
LogTemp
ASLPersistencyManager::SavePlayers()
LogTemp
USLGameInstance::Quit() bToDesktop=1
LogCore
GracefullyDisconnectClients text: Host has left the game.
LogTemp
USLGameInstance::Quit() Dedicated server requested engine exit
LogTemp
USLGameInstance::SaveAndQuit bToDesktop=1
LogEOSSessionListening
Session 'GameSession' is being set as 'listening' in the ApplyConnectionSettingsToModificationHandle function as listening addresses are available.
LogTemp
ASLPersistencyManager::Save()
LogTemp
ASLPersistencyManager::SaveWorld()
LogTemp
ASLPersistencyManager::SaveWorld() finished, result=1
LogTemp
ASLPersistencyManager::SavePlayers()
LogTemp
USLGameInstance::Quit() bToDesktop=1
LogCore
GracefullyDisconnectClients text: Host has left the game.
LogTemp
USLGameInstance::Quit() Dedicated server requested engine exit
LogInit
PreExit Game.
LogRedpointItchIo
Redpoint itch.io module shutdown complete.
LogEOSPlatformDefault
EOS SDK Dynamic Unload - Starting dynamic unload of EOS SDK...
LogHttp
cleaning up 0 outstanding Http requests.
LogContentStreaming
There are 1 unreleased StreamingManagers